- cross-posted to:
- games@sh.itjust.works
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
- games@sh.itjust.works
I don’t know, this felt very “quirky” compared to older Dragon Age games. We’ll see how it goes.
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Hard pass. The art style, the music, the whole vibe…
I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”
Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn’t replicate the magic of their OG team.