I have a couple of them, but to be honest I’m not even sure if I like them more, or less, than rubber membrane keyboards. There’s kind of a sharpness to the sounds they usually produce, almost a kind of plastic-on-plastic squeek, and I find that unpleasant. If I could afford it, or if they were affordable, I might give a Topre keyboard a try, but to be honest I really don’t care enough about keyboards to worry about that.
The only reason I get mechanical keyboards is because those are often the only ones with n-key rollover. It’s all about the games. It’s wild to me that being able to press more than 3 keys simultaneously is still not standard in all keyboards, and it drives me crazy that the vast majority of built-in laptop keyboards have this problem.
Avert your eyes:
spoiler
I also think chiclet keyboards are perfectly fine… except again, the lack of key rollover.
I agree here. But the only keyboards I’ve ever seen with infinite rollover are mechanical.
Though, I would also say that if you need to press like 8 keys at once in the game, maybe the game’s controls suck because that isn’t very common. 🤷🏻♂️
It’s very common. Quake, as one example requires a number of simultaneous key presses for it’s movement tech. Another I just tested out is Infernax, an old-school style metroidvania. With a controller I had no problem holding the forward and jump buttons, and then hitting the attack button. If I do that with the keyboard, the character won’t attack. And to make sure it wasn’t just that game, I loaded up Timespinner to try the same thing. If I hold forward and jump, they won’t attack. Although curiously if I hold up and jump, they will attack, so I suspect it has to do with forward/back (a or d), jump (j), and attack (h) all being on the same row.
I’m honestly amazed there isn’t a company out there making making premium aftermarket laptop keyboard upgrades, including with features like key rollover. Anyone jumping on this first would have zero competition (at least for now).