simple@lemm.ee to Games@lemmy.worldEnglish · 23 days agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square29fedilinkarrow-up128arrow-down12cross-posted to: games@sh.itjust.works
arrow-up126arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comsimple@lemm.ee to Games@lemmy.worldEnglish · 23 days agomessage-square29fedilinkcross-posted to: games@sh.itjust.works
minus-squareramirezmike@programming.devlinkfedilinkEnglisharrow-up0·23 days agoI always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom. It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis
minus-squarePieMePlenty@lemmy.worldlinkfedilinkEnglisharrow-up1·23 days agoRecently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.
I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.
It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis
Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.