- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.
While I haven’t looked into this particular anti-cheat; they frequently prevent Linux users from playing altogether, ban users due to false positives, and sometimes even gain/require access to data entirely unrelated to gaming, such as your personal documents or even browser data (cookies, history, passwords/tokens, etc) as many of them contain Rootkits
On top of that they dont really seem to actually stop cheating. Im sure they reduce it but games with anti cheat still deal with a ton of cheaters
Seriously, personal documents? What in the ever loving fuck. Jeez, no I don’t want to play your game so bad I need to prove it with a passport.
To be fair, they aren’t specifically targeting this data.
Rootkits give the software unrestricted access to all the data on the computer. You then trust that they don’t use that access for anything nefarious… Aswell as trusting there’s no bugs/vulnerabilities in that software that give a third party access to that data.
Ah, my misunderstanding - kernel level anti-cheat is also a bit bizarre tbh, like people really really don’t understand the level of control they’re handing over to random games companies.