(Also out on Switch and Xbox)

  • ddplf@szmer.info
    link
    fedilink
    English
    arrow-up
    2
    ·
    30 days ago

    I remember seeing some dev notes on reddit a year ago and it felt like a total Hollow Knigh ripoff. Same moveset, same tools, same everything. Is this still the case?

    • atrielienz@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      30 days ago

      It’s not. I backed this game. The mechanics of a lot of metroidvanias are similar but this one is especially parry based. I haven’t run into a whole lot of similar platforming challenges and the parry mechanic is important not just to game play but to advancement in the game. Hollow Knight by comparison has a combat strategy that is much more forgiving and in its way more pogo and juggle-based than Nine Sols.

      • falkerie71@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        29 days ago

        Forgiving? Base game Hollow Knight maybe, but late game Hollow Knight (Arena/Pantheon) I would rate much harder than Nine Sols.

        • atrielienz@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          29 days ago

          Late game is expected to be difficult. Nine Sols kind of sets you up to either get good at that parry mechanic or rage quit and the rest of the move set is kind of built around it. Hollow Knight teaches you to pogo and juggle in kind of round about ways, and it doesn’t force you to use those mechanics in battle despite the fact that when you do things get a lot easier. That’s part of the reason that the late stages of the game are so brutal. You spend so much time learning to evade and then strike, the pogo, to juggle. And then a lot of that moveset is just not applicable (to the colosseum, or the final boss fight (final ending) etc. The mechanics you get in late game you have the least amount of playtime with and they’re crucial to learn for the final boss.

          • falkerie71@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            29 days ago

            For sure. I struggled so much in the Colosseum I did not finish the last stage (Aspids can go fuck themselves), and didn’t even bother with the Pantheon. Wasn’t story required anyway so I’m fine with it.

            • atrielienz@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              28 days ago

              Agreed. I managed the first two stages of the Colosseum. Then I died there repeatedly so I got tired and went to explore other parts of the game. I am replaying the game now on steam (I previously completed the first ending on Switch), and so I may decide to try again. But I’m just not that bothered. The pantheon seems interesting to me but not enough to really go there and die repeatedly doing it. Maybe one or two of the boss fights I would play again but I don’t view most of them as extremely enjoyable so probably not.

    • GHiLA@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      30 days ago

      No.

      Think of it like this.

      If Hollow Knight is partly a Dark Souls inspired metroidvania… what would that be with parrying?

      Sekiro!