Oh you know what I might have clicked on the on premise supported version and saw the price of $695 per month and noped out lol, thanks I’ll take a closer look. I see the git repository now.
Oh you know what I might have clicked on the on premise supported version and saw the price of $695 per month and noped out lol, thanks I’ll take a closer look. I see the git repository now.
That looks cool! But my folder is already 18gb and is well over the 10gb of free storage they offer. Also self hosting is out of my price range for them.
That looks cool for 3d models but it doesn’t look like it supports 2d images as well? If I have to use a different program for 3d and 2d assets then I will def be looking at Manyfold/VanDAM
It’s kind of beautiful in its grotesqueness
Thanks for the tips!
Hey this looks super cool! I don’t know LaTeX or TeX, nor am I a programmer, but I do play D&D and would love to be able to make some item cards for my group. Any tips on getting started aside from the obvious of looking up what on earth LaTeX is and how to use it?
ooo you may be on to something! It really rolls off the tongue! Add a few words and turn it into a recursive acronym and nobody will be able to resist the raw marketing genius!
We need to fork peertube for short form content and call it FlikFlok
Note to self: That does NOT say TickTok
It’s definitely not ready to hand off to a regular user to install and use, you’re right. I don’t think there is an off the shelf alternative.
You could look into whisper. It’s a neural net one from openai but they’ve actually opened it up and it can run locally.
Not exactly the best in terms of pure calendar stuff, but I’m using the local calendar on home assistant, since I am using that for other things as well. It wouldn’t be my first or second choice to recommend to people who just want a calendar but it’s one that’s available and can integrate into home automation stuff
You can also play around with the shader nodes in blender to learn the basics of the concept. These won’t be able to be used in a game engine directly, but it’s fast and easy to see the results of changes there. And also free!
It’s going to depend a LOT on what type of graphical output you are looking for. Are you hoping to have realistic fur on a 3d model with simulated hair? Or is it a portrait only for a 2d game? If you’re searching for this most basic level of information I would not expect to do anything that complicated. That being said what I recommend to look into this kind of thing is to research “procedural textures”. You can find tutorials on how to make materials in substance designer (not painter), or material maker. A good starting point would be to become familiar with the Voronoi texture (edit: also the Musgrave texture), and displacing it using noise textures. This should be a good starting point for you. The basic idea (and this part here is jumping ahead and will make sense once you have learned about parameterized materials and those textures I mentioned) is to set up a material with inputs that you can mathematically blend.
You will also want to become familiar with vector math to get good results since colour information in these programs can be handled the same way as 3d vectors (instead of x,y,z, there’s r,g,b but that’s still just an array of 3 values that can mathematically be handled the same way)
The information you will come across will be for 3d modelling, but if your intent is on a 2d image you can still apply the theory.
Material Maker is free so go ahead and try it out. https://www.materialmaker.org/
This is what I use to sync notes between my mobile and pc. Sync only over wifi so I don’t have to bother with internet facing security issues, and my data doesn’t end up traveling outside my wifi.
Does the Fediverse have more of a mental health problem than other social media sites? Or is it just more visible and more likely to be hidden away?
Thanks for the suggestion, I love the way it’s laid out and the price is very reasonable! I’ll put it on the table