996 is the concept out of the Chinese tech industry I’m familiar with - from 9 to 9, 6 days a week, totalling 72 hours worked per week.
Product launches are the vehicle for attaining promotions at Google, allegedly. Maintenance does not get similarly rewarded, nor does launching projects and having them live on to actually be successful.
When the launcher got promoted and moved on, they have to figure out whether to keep the thing around, and the answer is generally going to be no since few things can really compete with the infinite money glitch that is search ads.
The cost of storage in this case is more or less irrelevant - traffic is what matters here. You’re also not getting any mentionable bulk discount on the servers for that matter.
The key is that you can engineer things in completely different way when you have trivial amounts of traffic hitting your systems - you can do things that will not scale in any way, shape or form.
Their scale was also an insignificant fraction of what Netflix has, making the point even more irrelevant.
The best figure I could find on Jetflicks user count was 37k, where as Netflix has 269 million users.
A hug is a standard greeting between well-acquainted men in Sweden, so yeah. I hug my friends and family.
At that point, you’re basically just listening to podcasts. Leaning into it might be a good choice, since there’s no visual element that gets lost when listening to podcasts, as compared to YouTube videos.
Those things sound super great… but they’re of course all meant to keep you working around the clock, meeting deadlines.
This is not going to be universally true at all big tech-companies. There are places with perfectly reasonable WLB on top of huge salaries and fantastic perks.
These places are usually big enough that you’re going to see extremes on both ends within the same company - some departments with huge deadline pressure cultures, and some with highly relaxed work settings. It can be a bit of a gamble.
It’s true that it’s possible to ride all year, even in places with harsh winters.
It’s going to be decidedly less fun, though.
This was enough to tip the balance in favour of taking transit during the months of snow and slush here in Sweden, but I’m also spoiled for choice here. Now I’ve moved and have less of a ride to work, so I think I’m probably going to shoot for biking all year now.
I don’t see any good reason why the merits of hydrogen for vehicle fuel would be any better than production and disposal of batteries. The other cases I agree that hydrogen will have a useful niche.
It’s hard to assess the validity of those claims as the article doesn’t bring any numbers and the paper itself is paywalled. As the fossil fuel industry is pushing hard towards wedging in hydrogen as a means of keeping themselves alive for a while longer, it’s vital to be able to assess the actual claims, lest they are just planted there by the fossil fuel industry.
There are some use-cases where hydrogen will be useful, but I don’t think storage is one of them. Nor do I think vehicles are a particularly good use-case either, as compared to just iterating on battery technology.
and is a good way to store excess energy from solar and wind.
Is it really that good of a storage method, though? The round-trip efficiency is quite bad when compared to other methods of storage.
I don’t know that I’d use ‘insanely’ as the modifier here as their position has weakened significantly over time, but they do certainly still play a large role in the Swedish labour market.
I only recognize one country on this map - the one unified Svea Rike.
For the sophisticated sparkling beverage connoisseur.
Vast and sparsely populated.
I think it helps to consider the south and the north separately for this calculation - Sweden has a population density of 23.6/km^2 - indeed quite low, but to put it into context, the north has a population density of approximately 4.9/km^2 while the south has around 50/km^2 - the population is very lopsided. The north is bigger than the south as well, accounting for around 60% of the total area of the country.
One of the best things about living in a walkable place is that the concept of a weekly shop is basically dead - access to grocery shopping is available enough that I can go as many or as few times to shop as is warranted.
Granted, this usually adds up to once a week or less, but yeah. Big benefit.
This is an important concept to be imparted on those who do not understand the benefits of walkable places - a frequent question is how they can manage to complete their weekly shop without a car, since the car is in their mind needed to transport enough groceries to last the entire week. This is of course necessitated by the fact that their ideal location to shop for groceries is a significant distance away that can only be completed in a practical manner by car.
With where I live, this is unwarranted because I have access to convenient grocery shopping about 200 meters away by foot, and for ideal pricing I go 1 km away on a bike with storage on the rack. I do not want for variety either, I’ve got multiple speciality shops and 5 different grocery chains within a 1 km radius.
It was never a strong combat game imo. It’s a fantastic game despite the combat, not because of the combat.