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These days most apps vaguely related to gaming have a DVR function, so that might not be a pressing thing to keep it for. Xbox game bar and soon Steam get that function.
These days most apps vaguely related to gaming have a DVR function, so that might not be a pressing thing to keep it for. Xbox game bar and soon Steam get that function.
The Spanish government is now petitioning its public for ideas on how to waste power.
Hopefully the rise of this feature doesn’t mean people accidentally have 8 DVRs running on their gameplay through various gaming apps (not to mention Windows’ Xbox Game Bar does this too)
Eating and drinking on set is notoriously difficult to pull off. You see one take, but the crew has done about 17 takes of the same scene. Even with chefs on hand, they can’t bloat the actors up with food. Hence why in most dinner scenes, there’s a lot of cutting and mocked chewing but little goes in their mouth.
Might be fun to have fiction that exposes this stuff - that giving coy, five-word responses to concerns of the organization doesn’t actually make someone a good leader.
Man I’m still trying to get one part for a gun that only spawns in a certain kind of weekly mission.
I log on, see that mission isn’t available, log off. Such engage, much gameplay.
If this helps the flame train derail a bit:
Most Source engine game trailers, like Half-Life 2, are “pre-rendered”. If you record a sequence of gameplay as a “demo” (kb-level file that records player movement in a level) then you can record that demo into a video at a much slower rate than the gameplay, capturing every frame; as well as add camera motions to it. There are guides for individuals to do this using the “startmovie” command.
It’s just a logical way to ensure the video is seamlessly presented, especially since framerate optimization comes late in development.
I’ve pretty much abandoned Xbox over this issue, and I’ve been an apologist for them for a lot of things.
Which, in a way, makes it weird that I’ve felt okay with FFXIV. It’s a very different form of satisfaction to its gameplay.
Welcome to getting old.
This might actually be a very good idea.
My first thought was to abuse something that rhymes with “Mild Topography”. But that would likely lead to legal repercussions for both you and Microsoft. A better solution would be to store hundreds of medical records in your Documents folder. You have a right to store your own medical information. If Microsoft is uploading those to their servers without your consent, and without appropriate HIPAA measures, that smells like an extremely silver-wrapped lawsuit.
Ironically, I was already using OneDrive but that very push is likely to be the thing that gets me to stop using Windows in the next few years.
I mean…I think yes, at some point a marketing department made that claim, which is unfortunate because that’s ultimately far from reality and most people know it. The claims made of the Series X and PS5 are also usually exaggerated, because most salespeople can get away with prefixing any claim with the words “up to”.
What I want out of romance in games is to have it take you by surprise, which often means it’s not a “romance option”. Some of the best character scenes I’ve seen wrapped some other major plot point into the fact that one person cares a bit too deeply about another, and processes it all very suddenly.
So I’m fine with this removal. All those romance choices in RPGs like Fallout and Skyrim felt ultra shallow to me. Even BG3 just seems like raw wish fulfillment from a horny cast.
Similar to how the PS5 had “8K” on the box; it’s only technically capable of that for the sake of videos, but most games tend to go a bit smaller resolution for practical rendering.
So instead of DS4Windows4Linux, just DS4Linux. Makes sense.
Xbox has a packaged release system designed for that. Since the Series S isn’t really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.
PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn’t necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn’t gotten an update, so even on PS5, everyone must play it locked at 30fps).
The thing is, if a game releases on Series X without any bonus bells and whistles like (pick one) 4K, 60fps, or ray tracing, it’s kind of failed the move to next gen. If it then cannot scale any of those things back for the Series S, then it’s failed at designing scalability.
The new consoles do not exist to serve programmer inefficiency.
There’s a game with pre-rendered backgrounds called Alisa. I always really enjoyed the pre-render look. The excitement of reaching a “cinematic FMV” that moves the story in a PS1 game is very different from standard cutscenes.
I’d go one further: The movement can come across as whiney and impossible to please when it echoes the message in a super-blanket way in places it doesn’t make sense, like this one.
It’s like protesting government actions with “All government should be abolished so we can ALL BE FREE”.