One story that I should write down because I always tell it when discussing Godot since it’s a great example of why Godot is better than other engines is that a while back I was doing a single player game for a game jam, because I was testing it with multiple controllers I wanted that it would pick any controller (it’s a single player game after all,não who cares which controller I’m using) and was annoyed at the fact that every game engine requires you to create mapping for all controllers individually to do this, e.g. “controller 1 button A”, “controller 2 button A”, etc. So I went into the code for Godot and added a couple of lines that allowed me to create a mapping for all controllers, i.e. “Any controller Button A”. This felt so useful that I wondered why no engine has it, so I submitted a PR and last I checked Godot is still the only engine that allows for “any controller” style mapping.
Thanks, this looks awesome, last one I tried was tandoor but didn’t really liked it, the import/export capabilities of this one make it a lot more interesting for me, to ensure I can recover the recipes or build them into markdown files if I ever want to migrate away from it.