TSG_Asmodeus (he, him)

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I was in the industry for just shy of 20 years, and it hit me seeing that list just how many studios are missing from it.

    It was nice though to see New Blood do this, and I honestly don’t expect them to run one with all of the studios because frankly that would take hours to show.

    I don’t think I’ll ever go back to games, but know that the people who make games: QA, design, art, etc, are leaving in droves, which is for the best. Microsoft is struggling to hire people in Vancouver. Why? They’ve lowered pay for many positions, fired almost anyone with over 2 years of experience there, and hire part time. A friend of mine was offered a Lead position… For 14 months.

    If they don’t believe in the games they’re making, neither should you.













  • TSG_Asmodeus (he, him)@lemmy.worldtotumblr@lemmy.worldOld person traits
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    3 months ago

    Anthropologists challenge the traditional view of men as hunters and women as gatherers in prehistoric times. Their research reveals evidence of gender equality in roles and suggests that women were physically capable of hunting. The study sheds light on the gender bias in past research and calls for a more nuanced understanding of prehistoric gender roles.

    Lacy and her colleague Cara Ocobock from the University of Notre Dame examined the division of labor according to sex during the Paleolithic era, approximately 2.5 million to 12,000 years ago. Through a review of current archaeological evidence and literature, they found little evidence to support the idea that roles were assigned specifically to each sex. The team also looked at female physiology and found that women were not only physically capable of being hunters, but that there is little evidence to support that they were not hunting.

    Micdrop.