![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.hogru.ch/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F13c64711-f6bb-429b-a54a-4e65e4e37046.png)
I’ve also used hacker keyboard to ctrl+c/ctrl+v when apps block the regular context copy/paste actions, pretty handy.
I’ve also used hacker keyboard to ctrl+c/ctrl+v when apps block the regular context copy/paste actions, pretty handy.
Yeah, cause remasters always go well coughGTAdefinitive ahemWarcraft3cough.
Even then, what motive is there to prevent people from getting the original if they want to? Well, other than being able to charge $20-$40 for a 20 year old game.
Also if you live in, say, Flint, MI, you have reason not to trust the tap water.
Just realized today that my dog’s food has gone up almost $25 over the past three years
I think the rub here is that most developers aren’t developing/publishing their own software, but honing their skills on writing proprietary code while also putting food on the table. To that end, a permissively licensed library is better because the company will actually use it and the developer will gain experience with it that they can then use outside of the proprietary environment to contribute to FOSS projects (some of which may well use GPL). If a GPL end user product gets popular enough, it will eventually be able to use all of that gained experience to compete with the propriety alternatives, so I do think the two can work in tandem.
Indeed, I think it’s just two philosophies that don’t necessarily need to be at odds. Permissive licenses help speed the adoption of languages and libraries, which ultimately feeds into the slowly building momentum of the copyleft projects that use them.
I mean they’re pretty open about wanting to do away with the EPA.
To be fair, it’s a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn’t care to pick it up again.
I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn’t do anything particularly outstanding to overshadow it), but I don’t doubt they’ll try it again. If people keep buying their games, where’s the risk? At worst they’ll still get a few dollars from those who, for whatever reason, buy it, and then it’s forgotten by the next time a game comes out.
Nobody would want to get into a game that requires hundreds of hours of homework before they can finally start to become good at the game.
This is a huge issue I have with a lot of established online games. A lot of the advice is just “watch this video, follow this guide, use this meta build or we’re not going to play with you.” I play games to have fun learning mechanics, experimenting with builds, and organically exploring the world. I may eventually use guides to get caught up, but the game has to be fun at its core before then. At least in smash, you’re the only one who has to worry about your performance.
I remember trying out the beginner mode on DotA a few years ago. Good idea in theory, but in practice I made a single mistake and was blamed for the loss of the entire game. They probably weren’t wrong that I tipped the balance towards the enemy side, but it would’ve been nice to get some pointers or guidance instead of just “GG Harpy”. Made me not want to touch the game again.
It’s also really easy to lock yourself out of questlines by completing seemingly unrelated objectives. I get that being inscrutable is kind of a hallmark of these games, but I found myself unable to dig into some of the plotlines that really intrigued me.
Use my desktop for gaming, use my laptop for development and travel. It’s nice to be able to sit in the living room while someone is playing a game, or sit out on the patio while I work on something.
Even the stress of worrying about money. Yeah you can take out a loan for your risky business venture when you know you won’t have to worry about paying it back. Yeah, you can couch surf for a while when you aren’t staring down the next few decades of your life.
I cannot get behind the sentiment of “online communication is awful so we shouldn’t even attempt to do anything about it.” Yeah at some point you have to learn to shake it off to protect yourself, but that doesn’t mean you shouldn’t make any effort to moderate online spaces as well. Don’t give assholes quarter in your game if you want to retain your community.
You can’t remove the suck from people, but you can remove the people from your community.
Why do game makers need to be the responsible party? I’ve never played a game that didn’t let you block and/or mute people you’re playing with. That doesn’t make assholes disappear but it stops the problem from impacting you. Why add a middleman to the equation?
Because the devs/mods have the power to at least attempt to remove the person from the game before anyone else has to suffer their comments.
It’s much simpler to let players decide what they will tolerate on their own.
It’s pretty simple to enable mod actions, too. Game devs make a list of rules about what you can and can’t say. You agree to those rules when you start playing the game. Breaking the rules earns you a punishment. If you don’t like it, you don’t play the game. If the rules are unfairly restrictive then people won’t play the game and it will fail. This is how internet moderation has worked since forever.
Windows into I went to college for development and decided to check out this Linux thing. At the time, I wanted something as different from Windows as possible, so I went with Ubuntu with Gnome 3 (I know) for about a year. Tried out Fedora, couldn’t get my sound to work and accidentally uninstalled the desktop environment trying to fix it, slunk back to Ubuntu, tried out a Debian briefly, and eventually ended up on Linux Mint with Cinnamon and KDE.
At one time I really wanted to try a bunch of stuff and probably would’ve hopped a lot more if Fedora didn’t shatter my confidence, but nowadays I want as little disruption between machines as possible. I have to use Windows for work, so I keep my Linux setup pretty vanilla so I don’t miss features between the two very much. I’ll probably still play with other distros every now and then on old laptops, but I’ve fallen into a “if it ain’t broke” mindset with my daily machines.
If everyone voted for them they would have a mandate to move further left.
I don’t understand this logic. If they get elected by doing the same thing as always, doesn’t that just encourage them to continue on that trajectory?
I cannot blame people for feeling jaded or disillusioned. Would we vote for Bernie? We certainly would’ve if the DNC didn’t provably sabotage his campaign. And I cannot ignore that Biden is old and deeply unpopular among leftists, yet our party refuses to offer up a better choice because they’re counting on “the devil you know” to carry him through. Who could feel enthusiastic about that? I think the hope is that the DNC will learn some kind of lesson if he loses, though I know they won’t. The trend of “reduce harm now, actually improve things later” has been going on for a long time. When is “later”? What up and coming voice on the democratic side do we have to look forward to?
I have to vote, because my number one priority is trans rights and there’s only one party that will do anything to protect that, but I don’t do it happily. I understand too that the “vote blue no matter who” crowd has similar pressing concerns that require harm reduction. But I dislike the characterization of anyone who feels apathetic about the upcoming election as idiots or Russian bots. When you’re only voting against a candidate, it’s hard to feel motivated.
You might still try using Proton or Lutris to run it. It may be a pain to get working, but hopefully someone out there has a guide for the mod manager you’re using.
I mean, there are some pretty legitimate concerns about employee welfare with Uber. Do the drivers get paid while waiting for customers?