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Since it’s Ubisoft, don’t stop there and get rid of top management, it’s the best way to improve creativity and reduce harassment.
Since it’s Ubisoft, don’t stop there and get rid of top management, it’s the best way to improve creativity and reduce harassment.
I never went very far into SimEarth (I remember getting a bunch of maxis’s simstuff in the 90s, and not having the patience to really get into some of them back then).
However, I did play Spore during its prime. It’s very shallow, on all levels. Don’t expect any kind of simulation in there, especially not physics or even basic biology and evolution really.
Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don’t know.
You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets “suitable” for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.
Absolutely. I bought two kits (first VR, then variety) just to see what the deal was with them. It was a while after release, got them for a bit cheaper. I didn’t expect it to be that smart, to be honest. For a curious 10-12 year old or so, it’s fantastic.
Just the piano toy touches stuff like optics and IR, waveforms, frequency, and of course there’s the satisfaction of building that thing with all those moving parts.
I’ve seen so many people missing the point completely and calling it “expensive cardboard”. It’s like seeing one of these kits for kids letting them assemble a simple radio, with instructions and an introduction to electronics, and complaining that you could buy an actual radio for a quarter of the price.
Labo was not the success you’re making it to be. Anyway, the cardboard is only a small part of it.
Go see what the software is about, it’s very well done. You’ve got interactive cutout views of what the kit is doing, and explanations go into surprising details into the inner workings of infrared cameras, gyroscopes, generating sound, etc… while keeping it accessible to kids.
Also it includes a simple, visual programming language to do your own stuff.
Nintendo fans are so rabbid
No, that’s Ubisoft.
You see, Ubisoft’s studios are mounted on hot air balloons, sometimes they need to let go of some weight to catch the right current.
So they did plan more than that originally, that explains why I was confused about it.
It’s a shame though, a reboot would have been interesting. It’s not like you can’t play the original games anymore.
For once Konami gets credit for basic decency I guess. Wooo.
Reminds me of the assholes at Capcom who once removed a big part of Okami’s ending because “it was a movie with Clover’s logo on it, and we had no right to use that logo on a game they didn’t directly work on”.
Clover, the studio that they’d close up for financial reasons a few years before and who made the full fucking game to begin with. But you know, they didn’t work on the mostly straight port.
Wonder what a Morrowind speedrun looks like nowadays. I saw one a long time ago that was basically Icarian flight scrolls and lots of drugs that make you better at making drugs.
French public services tend to switch between FOSS and proprietary software, depending on the politics of the time.
In my little corner of it, they’re leaning toward proprietary right now, especially since a big Microsoft ecosystem deal was kind of forced on us and we’re supposed to go all in. Who knows how long it’ll last though.
I didn’t expect it to be that close to the original.
The way they’d presented the project I was expecting something more of a reimagining. This looks like the exact same game with revamped graphics.
Gameloft iself is controlled by the Bolloré family. I have little love for the House of Mouse, but believe me, there’s far worse. Not much worse than Bolloré though.
Those are almost completely self-imposed. Style is important, not hyperrealism, and almost nobody would complain about lack of realism if the result has good artistic direction.
Those who do complain may be vocal, but they’re a tiny, tiny minority. Realism is a coat of paint that may impress for a couple minutes before you start caring about what the game is really worth.
Hey, I backed that Kickstarter a long time ago!
Time to revisit it I guess.
Still think those people should have gotten a playdate instead, it’s more fun and certainly not less useful (which is, not at all).
(When I first heard about the r1 I immediately thought it was weird how the 2 devices looked alike, I’ve since learned they shared the same designers).
Not Fable games, just Fable, the one running through backward compatibility. I had no problem with Fable 2 and 3, or any other actual 360 game.
They even messed up the emulation on their PS Classic, despite being based on a simpler console and having full control of the hardware and software.
In my experience Xbox to 360 was not that good. Fable stuttered a lot.
PS2 to PS5 though, yeah, I know Sony’s architectures have been all over the place, but come on.
The article made that joke too, and… Yeah it’s spot on.
… The original game already “demanded” BG&E2 would be made. It called for a sequel, because the plot was left unfinished.
That they added new hooks for a prequel on top of it is not really good news to me.