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Joined 1 year ago
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Cake day: June 16th, 2023

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  • While I grew up playing the original Crazy Taxi (in arcade machine form, no less), I’m certain it would fail if released with the same gameplay formula today.

    Some changes were necessary, for sure.

    Having said that, making it massively multiplayer with a persistent open world definitely seems like a step in the wrong direction.

    Something more akin to a modern roguelike with an expanding gameplay area and meaningful vehicle upgrades between runs probably would have been enough.

    But, having said that, I’m hoping the studio is able to make something great. I’m very-cautiously optimistic.




  • As a player who’s played 4U, GU, World, and Rise; I’m kind of okay with that loss. The hunting side of things was always very weak and unintuitive (to me).

    I think putting more emphasis on interactions with the world kind of help justify the existence of the open world - but more emphasis on finding and tracking monsters just seems like a step in a direction the teams - historically - haven’t been the best at.

    This is just my opinion, though - shame to see a part you liked about the games being reduced.


  • Turkish middle school, high school, and university exams are very serious.

    Basically everyone takes the same set of long exams (with a few additions you can add to your standard exam sets, for specialized schools) and when the results come out, you are compared to all other students in the nation.

    Like, think global leaderboards.

    The best universities will outright reject you if your ranking isn’t high enough.

    It’s very intense and cut-throat; so much so that - when I was a young’un growing up in Turkey - I just opted to try my hand at the SATs instead. Ended up going to school abroad.

    The SATs were so easy, compared to the exam prep we did in our Turkish classes, it almost felt like a joke. Though, college tuition costs definitely made sure I wasn’t the one with the last laugh.







  • This is the correct answer, IMO.

    I loved using XMPP back in the day, but I struggled talking with people who weren’t on the same server as me because of spec and client variations.

    While Synapse is a resource hog, it (and Element) - to a certain degree - does the job. Can’t wait until sync v3 lands in the main server.

    The only issue I have is with one friend who insists on deploying his own version of Synapse, but can’t figure out coturn and - as a result - we can’t voice chat properly.

    Goddammit. Two steps forward, one step backward. 😅








  • Sorry man, I don’t know what to tell you. I’ve got a pretty medium end VPS on which I host my Matrix instance - only had to add an extension for storage after the first few years when the DB got too big. Things were never as bad as you said early on, and as time passed I absolutely got to the point where it would take 10-20 seconds to sync - but this was after 2 years or so of constant use.

    The reason why it takes long is because of the size of the sync payload - logically, for a new server/user, this really shouldn’t be that big (unless you’re in rooms like Matrix HQ). So, genuinely, look into optimization: postgres, your web server (nginx, apache, caddy), and limiting your users from accessing “problematic” rooms.

    Barring that just deploy the sliding sync proxy and be done with it. It’s not really a problem that requires you to attempt it a thousand times.

    So either you put some fancy wizardry into your system or you’re just in denial.

    It’s called pure Debian, baby. Also, you’ll need a decent chunk of RAM if you don’t have that yet. Avoid a pagefile if you can.