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So literally no game avoids you labeling it clunky in or out of its’ time bubble. Got it. You are literally the definitive unsatisifiable customer and you’re loud about it lmao
So literally no game avoids you labeling it clunky in or out of its’ time bubble. Got it. You are literally the definitive unsatisifiable customer and you’re loud about it lmao
Lmao, enjoy missing out on the nier titles, the devil may cry series, every fable game, kingdom hearts, the whole god of war franchise, asura’s wrath, and the new final fantasies. Hell, even skyrim has more committal animations. You’re talking about a lenient and forgiving version of animation mechanics that are present in basically every action RPG.
In the fighting game community at large, we have terms for people who blame the mechanics when they can’t come to grips with them, Scrub being the main one (as new players wildly hitting buttons at random on an arcade cabinet looks akin to “scrubbing them clean”). This is you. Your refusal to treat the game as it is, and expectation that it behave a way it doesn’t, is confounding to anyone who has put any effort into the title. The rules will not change just because you refuse to learn them. Stay furious though, I guess.
This is true. The only game to automatically detect my controller and display the correct buttons without going into a menu to change them in recent memory was Remnant 2. Extremely rare afterthought type quality of life is what we’re seeing complaints about now.
It’s standard practice. In fighting games, monster hunter, and a bunch of other games, really similar rules apply; you hit the button, an animation you know the duration and length of plays. This game has animation canceling, meaning you actually don’t have to wait for the return to idle animation to end before you can queue another attack or straight up cancel the animation with another (like a roll or parry). It’s literally made less clunky by letting you skip out of these committal attacks.
Your take is uninformed and you obviously don’t play much of the genre, ER is extremely generous outside of specific bosses in letting you just hit the roll button repeatedly after every action.
You sound like everyone who has ever seen me menu spells in a KH speedrun. You sound like someone who turns weapons off in ULTRAKILL. Neither of these are explicitly bad things, but the system in place (a scrollable selection menu in real-time) can be utilized at the same level of efficiency as a spell wheel; you just need to exercise your memory when you set up and when you use your belt items.
There’s a lot of titles that allow you to pause and utilize your menu. Dragon’s Dogma 2, for instance, allows you to pause at 0 HP and still use healing items, so long as you haven’t finished your dying animation or been knocked flat.
Dark Souls and similar games make a deliberate choice in keeping the game in real time when you menu, and there’s a lot of truly functional items you can keep on your belt to help those weapons: status items can help you finish applying a status when an enemy leaps back, the physick, stamina regeneration, many extremely powerful effects that they want a small execution and collection barrier on. Alone in the Dark (5) had a real-time menu like this too far before it was popular, and people complained bitterly about it, so I get where the complaint comes from.
Without dramatically reducing your available options or developing a completely different system of menus, the controls can’t really be less “clunky”. If horizon’s wheel and DaS’s menu aren’t for you, you may just not like how action RPGs control. If it’s about needing time for the menu, these specific titles may not really be up your alley. There’s a TON of games that operate the way you’re expecting, and at this point the community and developer alike are committed to sustaining this experience that provides friction. Friction is basically how you talk, from a design standpoint, about the difficulty of the game and why it’s present and what it does functionally.
If you don’t understand how friction and fun are related, the game was unironically not made for you, and misunderstanding that or not being eloquent enough to explain that has led to the “git gud” divide. The menus are meant to provide friction. The combat animations and the period you must wait before acting again provide friction. Being a relatively heavy RPG, you can overcome friction multiple ways, either through developed personal skill or overleveling or picking tools that the boss isn’t equipped to handle or statuses it’s weak to.
TL;DR of course the menus are clunky dude they’re based on a decades-long tradition of interfaces that provide gameplay fun. The fun is there for a grand majority of people, if you’re not having fun with the ball-crusher, nobody is making you use it.
You can get ~60% damage reduction BEFORE ARMOR in this dlc. This one is on you buddy. Explore.
Everyone’s favorite game show: Child, Senior, or Foreign Agent?
You really posted a nexstar/Mission Media article as a source to defend a right wing ignoramus. It’s like poetry. Get a shred of media literacy, please.
You don’t see any potential issues with removing the viewpoint of other cultures and adding prescriptive religious iconography to classrooms, or how they could be related?
You don’t understand my point and you wanted to dunk on someone, it’s cool. Keep posting every 2 minutes without actually reading, I’m sure the karma is good for something dude
Cool restatement. Did you actually read what I posted instead of snipping that post though? I acknowledge it isn’t working, but you can CLEARLY see intent of decisions there skewed toward market control of a new industry, especially based on the similarities (Product control focused on appeal, not risk) of legislature brought forward compared to previous concerns
Sure the industry is gaining money, but you’re ignoring specific company shutdowns and restrictions that shaped the industry out of the hands of certain players. There have been a lot of regulatory fingers in the pie, particularly above state level, that weren’t aimed at making the populace safer but instead at making those companies unable to produce or sell their most popular products. There’s also a lot of legal language bites like “e-cigarette” and “open container” that are seeing non-uniform interpretation in legal states, across vape legislature and cannabis legislature alike.
Draconic legislature isn’t quite turning the country into a hellscape for consumers, sure. But it’s clearly a possible side effect that isn’t being considered, especially as states are beginning to take it upon themselves to start outlawing studied hemp-derived cannabinoids (like delta8/10 or THC-P or THC-A) that are provided for under the 2018 farm bill.
Tl;Dr while the industry is growing, it’s clear it has enemies with legal power and that’s the crux of the complaint.
The browser war has been long and bloody, but here’s a current battle.
https://fosspost.org/google-slowdown-firefox-users-when-watching-youtube
There’s rocks, but only where there’s something. There’s a lot more nothing.
This one’s just a dead link chief
bro look at the comment link you posted it is your comment link
The same thing actually passing a turing test would require. You’ve obviously read the words “Turing test” somewhere and thought you understood what it meant, but no robot we’ve ever produced as a species has passed the turing test. It EXPLICITLY requires that intelligence equal to (or indistinguishable from) HUMAN intelligence is shown. Without a liar reading responses, no AI we’ll produce for decades will pass the turing test.
No large language model has intelligence. They’re just complicated call and response mechanisms that guess what answer we want based on a weighted response system (we tell it directly or tell another machine how to help it “weigh” words in a response). Obviously with anything that requires massive amounts of input or nuance, like language, it’ll only be right about what it was guided on, which is limited to areas it is trained in.
We don’t have any novel interactions with AI. They are regurgitation engines, bringing forward sentences that aren’t theirs piecemeal. Given ten messages, I’m confident no major LLM would pass a Turing test.
You are just an argumentative asshole dude, idiots like you are a dime a dozen and the sale never stops. Your “life’s work” sounds a lot like googling buzzwords for definitions; you argue with anyone over anything, especially in venues where you’ve been told nobody is going to argue because they don’t want or have to. These posts have nothing to do with honor or morals. It’s social media. I didn’t put forth any hardline ideas except “you’re kind of an asshole judging by your post history” and you literally went and proved it by trying to argue with nothing but ad hominem (which is what you’re accusing me of doing lmao).
Get a grip. Delete your account.
You have no idea what ideologue means. There’s no morals or honor here dude, just an internet board. You have a disgustingly inflated sense of self worth and you seem genuinely unlikable. I can’t imagine you ever listen to anyone anywhere before butting in with hardline sweeping generalizations, your input is generally worthless, and you’re more concerned with being right than being correct.
No dude, nobody has to argue with you. You’re just obnoxious. You might be able to put words in the mouths of your family and friends, but literally nobody online has to entertain your bullshit. Enjoy staying generally unliked I guess
Maybe you should reread what you wrote.