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Cake day: September 9th, 2023

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  • I thought it was supposed to be an infinite amount of monkeys, since it’s known as “infinite monkey theorem”, but apparently, according to Wikipedia,

    The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare. […]

    […] can be generalized to state that any sequence of events that has a non-zero probability of happening will almost certainly occur an infinite number of times, given an infinite amount of time or a universe that is infinite in size.

    However, I think, as long as either the timeframe or monkey amount is infinite, it should lead to the same results. So, why even limit one of them on this theoretical level after all?

    The linked study even seems to limit both, so they’re not quite investigating the actual classic theorem of one monkey with infinite time, it seems.
















  • pirat@lemmy.worldtoMicroblog Memes@lemmy.worldKlap
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    1 month ago

    EDIT: Had not seen your edit before i posted this. Though both sources agree on the protected word, mine does not mention Suriname in any way. It sounds like a good theory, but could also be coincidental that the same word was chosen, couldn’t it?

    Apparently, I stand (a bit) corrected. According to this dutch source, the dutch word for butter (boter) could only be used for products containing real (dairy) butter.

    Here’s a machine-translated and quickly edited (to make sense) version:

    In 1948, the first jar of peanut butter was marketed in the Netherlands, but it was not allowed to be called peanut butter. Butter was a name that was specifically registered for real butter. So only butter was allowed to be called butter. Other types of butter were called margarine. And so, another name had to be thought of.

    […] Pinderkaas was compared to leverkaas (“liver cheese”). That is also a sandwich spread that does not contain any cheese at all, but does have cheese (kaas) in its name.




  • And even in some prototype bus, the Gyrobus, in the 50’s that used an electrically charged flywheel that was also (to some degree) regeneratively recharged when breaking:

    Rather than carrying an internal combustion engine or batteries, or connecting to overhead powerlines, a gyrobus carries a large flywheel that is spun at up to 3,000 RPM by a “squirrel cage” motor.[1] Power for charging the flywheel was sourced by means of three booms mounted on the vehicle’s roof, which contacted charging points located as required or where appropriate (at passenger stops en route, or at terminals, for instance). To obtain tractive power, capacitors would excite the flywheel’s charging motor so that it became a generator, in this way transforming the energy stored in the flywheel back into electricity. Vehicle braking was electric, and some of the energy was recycled back into the flywheel, thereby extending its range.

    Source: Wikipedia: Gyrobus


  • Right, I forgot to mention that’s possible too!

    Thanks for mentioning SunVox, which sent me down a rabbithole of a multitude of interesting software from the same developer. I have even played with the one called PhonoPaper maybe 8 years ago, without knowing of all the other projects! There are many music-related apps, and also PixiVisor that transmits video over audio, which I find fascinating for visual DSP. Seems like next-level SSTV, and would be fun to try over radio - like a LoFi TV signal!

    Unfortunately, it seems that the Android versions of most/all(?) of the projects are outdated, and not supported on my phone’s newer version of Android, but other versions probably still work on different OSs.

    The SunVox library for developers (rather than just the JS-based player) seems very interesting to me. If I’m not misunderstanding, it could be used to build some interesting custom browser-based synth GUIs, or behind the scenes for playing live adaptive and/or generative game music+FX. I’ll definitely be looking into that sometime, though so far I’ve only been scratching the surface of software development, but with the help of LLMs I have recently been able to prototype some interesting ideas (music-based games too!) that seemed totally out of my reach before that.

    Feel free to let me know if you ever get around to doing something along the lines of what you were describing. Sounds like a (more) straightforward way of using SunVox to reduce the game size.