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Joined 1 year ago
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Cake day: January 21st, 2024

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  • Cassette Beasts is a creature collector with a substantial single-player campaign and a permadeath difficulty option.

    You could also have permadeath as a house rule, which would let you play singleplayer games with traditional campaigns. For example, you could play Elden Ring or Borderlands 2 and commit to deleting the character upon death.

    A weird suggestion: Keep Talking and Nobody Explodes is a co-op puzzle game about defusing a bomb. The player who’s streaming will have the bomb but stream only audio, not video, and everyone else will have to use the defusal manual to guide them to safely disarm the bomb. You’ll have to advance level by level.













  • On top of the games already mentioned, here are my recommendations.

    First, I must mention:

    Quebec City

    • Just Shapes & Beats — rhythm bullet hell with lots of EDM

    Montreal

    • Ultimate Chicken Horse — build your own platformer level and race your friends
    • N++ — platformer focused on momentum and agility
    • Deus Ex: Human Revolution, Deus Ex: Mankind Divided — cyberpunk stealth and action

    Ottawa

    • Keep Talking and Nobody Explodes — defuse a bomb while your friends read the defusal manual

    Toronto

    • Super Time Force Ultra — side-scrolling shooter with time manipulation
    • A Short Hike — a short, open-world hike

    Vancouver

    • Beastieball (in early access) — creature collecting with turn-based volleyball
    • Crypt of the NecroDancer — rhythm roguelike
    • Rift of the NecroDancer — “guitar-like” rhythm
    • Inscryption — spooky card game… at first

  • I don’t even remember what led me to this, but watching the Amazing Race has been my latest guilty pleasure. The Amazing Race Canada, too. TAR still has all the super-dramatic reality TV editing and music but is way less focused on interpersonal conflict. It’s the places and tasks that make it interesting.

    Compared to the US show, the Canadian show is way lower budget and milder in vibes, but the Canadian host is way more enthusiastic. He actually does the challenges while explaining them.




  • I’d say it’s a step more “serious racing” than Kart. Transformed had more complex drifting and boosting mechanics to emphasize good racing skills. There are still powerups, but they’re relatively weak. The closest blue shell equivalent is the swarm, which summons a swarm of giant wasps to sit in front of the race leader, but it’s always dodgeable with good steering. The medium-level pickups require good aim or awareness of who’s near you. The Kart strategy of only caring about the last lap is still possible in Transformed, but trying to get ahead as far as possible is also a doable strategy.



  • I’m sure someone at Valve also had fond memories of that toilet.

    Amazingly, I played this game when it came out and discovered it has Steam Controller binds out of the box!

    At this point, the fact that Portal is in the Half-Life universe is just a fluke. The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life. The two series are tonally very mismatched. Their strongest connection is that Aperture bumbled their way into possessing Half-Life plot-critical stuff and then losing the boat that contained it.


  • Free tech tip: https://cht.sh/ serves practical, usage-focused help on common command-line tasks. You can visit the website, or even better, curl for what you want.

    $ curl cht.sh/touch
    

    gets you this:

     cheat:touch 
    # To change a file's modification time:
    touch -d <time> <file>
    touch -d 12am <file>
    touch -d "yesterday 6am" <file>
    touch -d "2 days ago 10:00" <file>
    touch -d "tomorrow 04:00" <file>
    
    # To put the timestamp of a file on another:
    touch -r <refrence-file> <target-file>
    

    Append with ~ and a word to show only help containing that word:

    $ curl cht.sh/zstd~compress
    

    Result:

     tldr:zstd 
    # zstd
    # Compress or decompress files with Zstandard compression.
    # More information: <https://github.com/facebook/zstd>.
    
    # Decompress a file:
    zstd -d path/to/file.zst
    
    # Decompress to `stdout`:
    zstd -dc path/to/file.zst
    
    # Compress a file specifying the compression level, where 1=fastest, 19=slowest and 3=default:
    zstd -level path/to/file
    
    # Unlock higher compression levels (up to 22) using more memory (both for compression and decompression):
    zstd --ultra -level path/to/file
    

    For more usage tips, curl cht.sh/:help.