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Joined 4 years ago
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Cake day: June 23rd, 2020

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  • The base game already had some pretty badly designed fights that rely on deceptive animations and timing for their difficulty, and the DLC really triples down on that. The more games they make the more bullshit the fights get. I like a challenging fight, but when you have to die to a boss 20-30 times just to see all of their attacks, and the attacks are designed to not be legible the first time you see them… It’s just not very fun game design. I think FROM is a victim of their own success and this is the inevitable result of constantly trying to one-up the last hardest flight in the series. At a certain point it stops being rewarding and just becomes a grind.


  • Remakes can be awesome – the recent System Shock remake is an excellent example of doing it right. The problem, as it always is, is capitalism and greed, which lead to lazy money-grabbing remakes of games that didn’t need it. Many games that get remakes should have just gotten patches – Dark Souls is a prime example of this. The remake barely looked better than the original and changed things about the gameplay, not necessarily for the better.







  • GitHub (since the Microsoft acquisition) is good to users because that’s their MO, it’s called Embrace, Extend, Extinguish, and the whole point is to centralize users and projects and make them dependent on the Microsoft ecosystem.

    Of course now there’s also the whole issue of Copilot, which means any code you put on GitHub could very well show up piecemeal in someone’s AI-generated code. If it wasn’t for that novel avenue of monetization, you can bet your ass GitHub would have already made the free user experience a lot shittier.