• ColeSloth@discuss.tchncs.de
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      1 month ago

      Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn’t beat.

    • Jessica@discuss.tchncs.de
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      1 month ago

      Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don’t think I’ve ever even made it more than like 3 checkpoints into Ghosts 'n Goblins

    • apex32@lemmy.world
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      1 month ago

      I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.

      • Jeffool @lemmy.world
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        1 month ago

        Yeah, for all the difficulty I had with the dam on NES TMNT as a kid, I saw a streamer do it last year I think (I believe on first attempt?) not realizing it was supposed to be difficult. Blew my mind.

      • Bertuccio@lemmy.world
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        1 month ago

        You have to memorize the level and jump a bit before that one tricky one comes on screen.

      • ShankShill@sh.itjust.works
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        1 month ago

        Child me could beat it after hours of repeated attempts and running out of continues.

        Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I’m terrible.

      • samus12345@lemmy.world
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        1 month ago

        My brother and I played the game so much we were able to beat that stage co-op. It gets much worse later. I learned not that long ago that the reason we were never able to beat it co-op is there’s a bug that prevents the 11th stage from being beatable with two players.

    • vortic@lemmy.world
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      1 month ago

      I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I’ve always wondered what was there!

    • Ultraviolet@lemmy.world
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      1 month ago

      Fun fact: that’s one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.

  • teft@lemmy.world
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    1 month ago

    IMHO Elden Ring isn’t the most difficult fromsoft game.

    That honor goes to Sekiro.

      • RightHandOfIkaros@lemmy.world
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        1 month ago

        You might be inclined to say that if you don’t really know much of the games From has made.

        The Adventures of Cookie and Cream on PS2 was a very easy game by comparison.

        • iAmTheTot@sh.itjust.works
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          1 month ago

          Lol, okay fair, but I think it’s pretty common to be referring to the “soulslike” genre when you say a From game.

          • PraiseTheSoup@lemm.ee
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            1 month ago

            Considering they released at least 5 Armored Core games before even their very first souls-like, Demon’s Souls, which was not widely played, I am inclined to disagree.

          • micka190@lemmy.world
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            1 month ago

            Honestly, if you go back and play the older souls games after Elden Ring, you’ll see that they’re a lot easier than Elden Ring, unless you summon Mimic Tear for every boss fight, I guess. But on a “player vs boss” scale, the fights in the older games are much easier than some of the later ones in Elden Ring (especially if you factor in the DLC).

            • RightHandOfIkaros@lemmy.world
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              1 month ago

              The thing that makes Elden Ring much easier is the fact that there is always somewhere else the player can make progress. In Dark Souls, you follow a more or less linear path and if you felt underleveled you had to grind enemies because you could not make any further progress until you pass where you got stuck. In Elden Ring, you can go to a different area completely and make a bit more progress there. From Limgrave, the player can choose to go to Stormveil, skip Stormveil and go to Liurnia Lake, go to Southern Limgrave, or go to Caelid if they’re a psycopath. This is in addition to all the helpers From has given players. Strong magic (compared to Souls games), Summons that are available to the player literally anywhere on top of the same Gold Message Summons from the Souls games, two moves that give players i-frames, etc.

              Sure, if you play it like its a Souls game then it might seem hard, but if you play it as the action adventure RPG it is designed to be, the game is significantly easier than Souls games.

              • micka190@lemmy.world
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                1 month ago

                I get what you’re saying, but I feel like you’re way underselling how hard the Elden Ring bosses are compared to the Dark Souls bosses (the actual bosses, not the re-used late-game enemies with bigger health pool in random dungeons). I don’t think there’s a single Dark Souls boss that comes anywhere close to any of the bosses from Morgoth and onward (Fire Giant excluded, obviously). Morgoth, Godfrey, Radagon, Malenia, and all the DLC bosses are much harder than anything the Souls series has seen (unless you count broken/janky mechanics like Witch of Izalith’s garbage-tier hitboxes).

                • RightHandOfIkaros@lemmy.world
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                  1 month ago

                  I suppose, but the player could very easily overlevel themselves to make the bosses very easy in Elden Ring. Can’t do that without a big, boring, repetitive time investment in Dark Souls, farming the same enemies in the same location.

      • Mirshe@lemmy.world
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        1 month ago

        Armored Core series, but those have always had a way to cheese through the campaign, almost universally.

      • magic_lobster_party@fedia.io
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        1 month ago

        Coming from ER to DS3 I think DS3 is much easier. I didn’t put much thought into my build and it was a breeze. I beat many bosses first try.

        Much of the difficulty in ER comes from the often hard to telegraph attacks.

      • Soggy@lemmy.world
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        1 month ago

        Might be worth clarifying Demon’s Souls and onward, some of us are old enough to have played Armored Core.

    • tfw_no_toiletpaper@lemmy.world
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      1 month ago

      Nah Sekiro is great. Sometimes I just pull it up and play it a couple of days because it’s so satisfying. I think Sword Saint Isshin is supposed to be the hardest boss, and it definitely takes a lot of runs until you have him memorized. But on NG+ I first-, or second-tried him. I think all Sekiro bosses are pretty chill once you know them.

      Consort Radahn however… I don’t know if I have the will to ever struggle through this fight again

    • _NoName_@lemmy.ml
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      1 month ago

      I think you mean the hardest Fromsoft game you liked. Go Beat the original armored core and get back to me. you could also give last raven a shot.

    • The Quuuuuill@slrpnk.net
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      1 month ago

      Well. But the way the TMNT’s legs poke out their shells before they get mutated heavily implies they’re actually Teenage Mutant Ninja Tortoises. I think the mistake comes from that their crew was named by a rat who only ever read about ninjutsu. What the fuck does master splinter know about identifying the difference between a turtle and a tortoise?

    • ghen@sh.itjust.works
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      1 month ago

      This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later

    • SassyRamen@lemmy.world
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      1 month ago

      Right? The studio behind it openly admitted that Ghost and Goblins was made to be a quarter eater at arkades… it was built to be unbeatable

      • ramble81@lemm.ee
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        1 month ago

        “Finally beat it!… wait, what do you mean I have to do it all over again on a harder difficulty with the weakest weapon?!”

        • samus12345@lemmy.world
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          1 month ago

          This room is an illusion and

          is a trap devisut by Satan.

          Go ahead dauntlessly !

          Make rapid progres !

      • ouRKaoS@lemmy.today
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        1 month ago

        Someone actually beat Tetris in the NES earlier this year. I mean beat, as in into submission. They got far enough that the game couldn’t handle the progression anymore and crashed.

        • A7thStone@lemmy.world
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          1 month ago

          Which definitely qualifies it for the hardest game. All of the other games everyone is taking about have been beaten multiple times by multiple people. Tetris has been beaten once by one person after almost 50 years.

          • RandomVideos@programming.dev
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            1 month ago

            Wasnt it beaten by at least 2 people?

            Also, the game i linked to is also one where you have to complete a ridiculous number of levels unintended to ever be reached to “beat” the game

      • problematicPanther@lemmy.world
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        1 month ago

        The version I played stopped after level 15. Not sure if it was supposed to happen, I only managed to get that high once. But I contend that I beat the game.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 month ago

    I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.

    I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol

  • Katana314@lemmy.world
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    1 month ago

    I’ve started to hate the term “Hardest”.

    Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.

    • 8000gnat@reddthat.com
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      1 month ago

      I remember wanting to play IWBtG so badly in its heyday but not being able to figure out how to on a mac. I finally watched a playthrough recently and… turns out I dodged a bullet of frustration.

      • AeonFelis@lemmy.world
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        1 month ago

        Did you really dodge a bullet though? Or did the bullet stop midair and changed direction to move toward what was up until now the most logical location to dodge to?